Considering all factors, a simple 3D model can be created in a couple of days, but a high-quality model can take 70-110 hours to create, if not longer. Concept formation can take 8 to 24 hours or longer, depending on the details of the image. The modeling step generally requires about 32 to 160 hours. Rigging and texturing take 15 hours or more.
I had big concerns, so I spoke to one of my fellow designers who had dabbled a bit in 3D printing design in his spare time. However, 3D models have several advantages over their 2D counterparts, especially when creating games, movies, or cartoon characters. Keep in mind that your video doesn't just apply to Blender, but it actually applies to all 3D modeling programs. Oddly enough, intricate and highly detailed 3D models that inspire admiration begin with primitive shapes, such as a sphere or a cube.
I would recommend taking each of your UV maps out of your 3D program and importing them one by one into Photoshop. By creating 3D characters, artists create the main protagonists, those with whom players will partner and with whom they will join until the end of the game. After a full trip to the 3D workroom, it's clear that a lot of effort is needed to create viable characters. The ideal way to know the difference between 2d and 3d animation is to remember the main differences between them.
My first model was the cyborg 3d low poly model, it took me about 3 weeks to build, and a month to learn how to assemble and make simple animations. Until 5G is commonplace, you probably can't use any of the textures or colors from the 3D program that you applied to your model. After collecting enough information and channeling it to create a concept from the character images, the team moves on to another step in the 3D modeling process.